![]() The music fits in well too, going for strong mood pieces that waver in and out of the background. Character designs have a cool neo-colonialism theme going on, used especially well with Tiberius’ gasmask designed to look like the face of a Greek god. There’s one part that tries making a reference to a painting of the River Styx that’s especially haunting, not to mention the salt lands. There’s life in every scene, even in dead landscapes, and some absolutely fantastic sprite work for the group. The pace is just right and moves every major beat and turn right when it needs to engage you in the story a bit more, and it builds a rich world filled with memorable characters and a truly horrible beauty. When the final choice kicks in, it’s almost gut churning because the moral dilemma really has no easy answer. Reasoning and motivations for everyone’s actions, from helping to hurting, makes sense on some level, and nobody is trying to do more harm to the world or justify their own ego. It’s hard not to emphasize with every character on some level, even the manipulative Tiberius. She represents hope in a world where hope has long passed, and she’s offset with a mess of characters that all do the same in more twisted ways, including a cult that worships death itself and the violent revolutionaries. She works especially well in the horrific wastelands, a living being among the dead and decay trying to continue on and support those who need it. She has moments of confusion and despair along side her celebrations and heated spirit, and it all makes her come off as one of the most fleshed out protagonists in Wadjet Eye’s history. She’s a strong willed girl who wants to help those dear to her, and she gets dealt a horrible hand and tries to get through it. There’s a little optional scene where you can play jump rope with some kids and sing nursery rhymes, and it just oozes humanity, from the actress’ performance to the contrast with the crumbling world around her. Both are tragic, but Shardlight really gets to you in ways that probably won’t be expected, especially the big final choice the game throws out.Īmy herself is a great lead, very normal and relatable. Shardlight, on the other hand, has more in common with the likes of works like Children of Men (which was an inspiration and even gets referenced in one of the late areas), focusing on humanity’s reaction to horrific suffering and the need to keep some semblance of structure. ![]() It was about the race that took over the planet after the last, how they saw it and what they wished to do to continue. Primordia was focused on ideas of redemption, faith, and sacrifice, but in a more grand sense. Primordia and Shardlight are practically night and day as far as themes go. Wanting mainly to live long enough to fix her dad’s old car, Amy finds herself as the key player in a conflict that will decide humanity’s future. She ends up meeting a rebellion lead by a motivated woman named Danton, but is also tasked by the Aristocracy’s major leader Tiberius to act as a government spy, with payment of vaccine for her success. She’ll die eventually, but there may be hope as she finds a dying man during a lottery job that promises a way to save her and everyone suffering from the plague. It’s been twenty years since the world changed forever, and Amy has Green Lung, a disease ravaging the remains of the world. The game follows Amy Wellard, the daughter of a fix-it man whom was born into the world as it was blown apart through the onset of nuclear war caused by resource disagreements (of course). ![]() Unlike Primordia‘s focus on black humor and existentialism, Shardlight is much more grounded and, well, human. In 2016, Wadjet Eye decided to return to the wastelands with a more human story with Shardlight, and it may be one of the best games in their entire library. Back in 2012, Wadjet Eye Games and Wormwood Studios released Primordia, a post-apocalypse adventure about machines surviving the world man left behind.
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